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Your Guide to Successfully Implementing VR Training to Transform Your L&D Function.

CAN VR TRAINING WORK FOR YOUR ORGANIZATION?

Many organizations are interested in virtual reality (VR) but might not be sure if it’s right for their learners. As the tools improve and the possibilities get broader, some organizations might simply be held back by a lack of information regarding the new technology and the anticipated hurdles that come with it.

To better understand the opportunities and challenges implementing virtual reality content, Training Industry surveyed 373 organizations, focusing on those that currently have VR content implemented into their training offerings and organizations that are planning to in the near future. We’ve analyzed this data to provide a realistic idea of what to expect when implementing VR and how to tackle any obstacles.

WHAT YOU’LL LEARN

This report discusses VR-specific challenges in employee training along with recommendations for how organizations can overcome these obstacles.

In this e-book, you’ll gain data-backed insights on:

  • The real relevance of virtual reality to L&D.
  • Defining the challenges to virtual reality:
    • Resource-related challenges.
    • Learner-related challenges.
    • Development-related challenges.
  • Best practices for organizations to address these obstacles in their own VR training.

 

WHY WE DID THE RESEARCH

There are several factors that might prevent organizations from using VR in their employees’ learning experiences. As the tools improve and the possibilities get broader, organizations might simply be held back from a lack of information regarding the new technology and the anticipated hurdles that come with it. But, for as novel and intriguing as VR tools may be, many L&D leaders and stakeholders may wonder, “Can VR really be used across the entire enterprise?”

Find out in our new e-book!